11 – Author

“Thank God you’ve returned. I need your help. There’s a great deal of history that you should know, but I’m afraid that… I must continue my writing.”

Atrus/Rand Miller – Myst

Books have writers, movies have directors but video games? We often try to assign a face to video game development, an industry that requires dozens of jobs and thousands of people. But in the end, is there such a thing as a game author? Are the Kojimas, the Miyamotos or the Blowers the true catalysts behind gaming greatest hits? In this episode, Roy and Thomas share their thoughts about the notion of an author in their favorite hobby. Watch the Frenchmen smugly namedrop fancy film theories and expect a major Dark Souls moment. *Gong*

Examples discussed: Metal Gear Solid, Alone in the Dark, The Witness, Night in the Woods, NieR, The Last Express, Super Mario Bros and many more!

Games we’re Playing: Yakuza: Kiwami, Divinity: Original Sin 2, Destiny 2

09 – Loss

“The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?”

Metal Gear Solid V: The Phantom Pain

You had it all. And then, in a fraction of a second, it vanishes. Poof, just like that. Maybe it was a mistake on your part, or maybe the universe conspired against you but the end result is the same: it’s not “there” anymore and it hurts like a truck. How can games recreate the sensation of losing something important – whether a character, an item or experience points. How do developers engineer that horrible feeling, or maybe even fail to do so?

In this episode, Roy and Thomas reminisce about their painful memories about gaming loss. Trigger Warning: Dark Souls babbling incoming.

Examples discussed: Pyre, Final Fantasy VI, Final Fantasy VII, DayZ, Baten Kaitos, Metal Gear Solid 3, Operation: Flashpoint, Yakuza: Kiwami

Games we’re playing: No Man’s Sky, Pyre, Hollow Knight