11 – Author

“Thank God you’ve returned. I need your help. There’s a great deal of history that you should know, but I’m afraid that… I must continue my writing.”

Atrus/Rand Miller – Myst

Books have writers, movies have directors but video games? We often try to assign a face to video game development, an industry that requires dozens of jobs and thousands of people. But in the end, is there such a thing as a game author? Are the Kojimas, the Miyamotos or the Blowers the true catalysts behind gaming greatest hits? In this episode, Roy and Thomas share their thoughts about the notion of an author in their favorite hobby. Watch the Frenchmen smugly namedrop fancy film theories and expect a major Dark Souls moment. *Gong*

Examples discussed: Metal Gear Solid, Alone in the Dark, The Witness, Night in the Woods, NieR, The Last Express, Super Mario Bros and many more!

Games we’re Playing: Yakuza: Kiwami, Divinity: Original Sin 2, Destiny 2

05 – Bugs & Glitches

« it’s not a bug, it’s a feature. »

-old tech motto

A woman vanishes into thin air, strange lights are seen in the sky, rumors of men behaving like beasts… These are not horror stories, but examples of some unintentional aspects of video games: bugs and glitches. A plague for many gamers (and for many more developers), bugs remind us that our favorite means of escape is in fact nothing more than software. But are all bugs negative? Can errors, distortions and glitches mingle with some of our favorite gaming experiences? Together, Roy & Thomas share their memories and thoughts on their encounters. (And end up glitching out themselves, beaten by the bugs.)

 

Examples discussed: Red Dead Redemption, Pokemon, Mass Effect 2, Nanashi no Game, Nier, Fallout 2, Fallout: New Vegas

Games we’re playing: