07 – Morality

“Lesser, greater, middling, it’s all the same. Proportions are negotiated, boundaries blurred. I’m not a pious hermit, I haven’t done only good in my life. But if I’m to choose between one evil and another, then I prefer not to choose at all.”
-The Witcher

No good deed goes unpunished. It might be true in real life, but in video games, being “good” might just be the key to gaining more experience, items or simply unlocking the best ending. Can you define “good” in a virtual environment where your actions do not hold any real consequences? Or maybe they do?
On today’s episode, Roy & Thomas reveal the best (or the worse) of themselves and discuss the tricky subject of morality in games.

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Examples discussed: Mass Effect, Shin Megami Tensei, The Witcher, Knights of the Old Republic, Fallout 3, Fallout: New Vegas, DayZ, Bioshock

Games we’re playing: Horizon Zero Down, VA-11 HALL-A: Cyberpunk Bartender Action

05 – Bugs & Glitches

« it’s not a bug, it’s a feature. »

-old tech motto

A woman vanishes into thin air, strange lights are seen in the sky, rumors of men behaving like beasts… These are not horror stories, but examples of some unintentional aspects of video games: bugs and glitches. A plague for many gamers (and for many more developers), bugs remind us that our favorite means of escape is in fact nothing more than software. But are all bugs negative? Can errors, distortions and glitches mingle with some of our favorite gaming experiences? Together, Roy & Thomas share their memories and thoughts on their encounters. (And end up glitching out themselves, beaten by the bugs.)

 

Examples discussed: Red Dead Redemption, Pokemon, Mass Effect 2, Nanashi no Game, Nier, Fallout 2, Fallout: New Vegas

Games we’re playing: