02 – Towns (& Cities)

“In my restless dreams, I see that town…” -Mary (Silent Hill)

You arrive at a new town in an RPG. Do you B line for the weapons shop to scoop up that new sword and be on your way? Or do you linger? Take in the sights. Talk to some NPCs. Enjoy that one song you can hear only here. Learn what makes the town tick. What are the elements that make a town or city feel memorable in games? We try to name a few of our favorites.

Examples discussed: Midgar (FF VII), Sigil (Planescape: Torment), Inaba (Persona 4), Dunwall (Dishonored), Traverse Town (Kingdom Hearts), Greenvale (Deadly Premonition)

Games we’re playing: No Man’s Sky (Pathfinder Update), Night in the Woods, Nier: Automata also check our Rootless, our ResistJam entry!

01 – Beginnings

“A beginning is a very delicate time.” – David Lynch’s Dune

Contemplating the recipe for an impactful start to some of our favorite games seems like a fitting place to begin “Big Words”, a podcast devoted to breaking down our favorite aspects of games. Plot exposition, tutorials, learning your environment… It can be a lot to take in for any first-timer. With this in mind, we hope you show us the same level of patience you might when starting out and an adventure of your own.

Examples discussed: Final Fantasy X, Final Fantasy VIII, SMT III: Nocturne, Deus Ex, Demons’ Souls & Dark Souls

Games we’re playing: Don’t Starve, DOOM, Resident Evil VII