“Stay a while and listen!”
From a couple of words on a black screen to motion-captured characters channeling their inner Shakespeare, Quests are presented to us everywher we look in video games. They drive us to become better, to go further or simply to mass murder the local fauna. Yet what defines them? Narration, Game Design loops, the need to challenge us?
In this episode, Roy and Thomas pick up a quest far too high level for them and analyze what makes a “good” quest or a bad one. But that sweet XP, Man!
Examples discussed: Fallout, Yakuza, Vampire: Bloodlines, Witcher, Monster Hunter, Dark Souls, Bloodborne
Games we’re Playing: Nioh, Super Mario Odyssey, Bloodborne, FFXV