“The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?”
Metal Gear Solid V: The Phantom Pain
You had it all. And then, in a fraction of a second, it vanishes. Poof, just like that. Maybe it was a mistake on your part, or maybe the universe conspired against you but the end result is the same: it’s not “there” anymore and it hurts like a truck. How can games recreate the sensation of losing something important – whether a character, an item or experience points. How do developers engineer that horrible feeling, or maybe even fail to do so?
In this episode, Roy and Thomas reminisce about their painful memories about gaming loss. Trigger Warning: Dark Souls babbling incoming.
Examples discussed: Pyre, Final Fantasy VI, Final Fantasy VII, DayZ, Baten Kaitos, Metal Gear Solid 3, Operation: Flashpoint, Yakuza: Kiwami
Games we’re playing: No Man’s Sky, Pyre, Hollow Knight