“Lesser, greater, middling, it’s all the same. Proportions are negotiated, boundaries blurred. I’m not a pious hermit, I haven’t done only good in my life. But if I’m to choose between one evil and another, then I prefer not to choose at all.”
No good deed goes unpunished. It might be true in real life, but in video games, being “good” might just be the key to gaining more experience, items or simply unlocking the best ending. Can you define “good” in a virtual environment where your actions do not hold any real consequences? Or maybe they do?
On today’s episode, Roy & Thomas reveal the best (or the worse) of themselves and discuss the tricky subject of morality in games.
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Examples discussed: Mass Effect, Shin Megami Tensei, The Witcher, Knights of the Old Republic, Fallout 3, Fallout: New Vegas, DayZ, Bioshock
Games we’re playing: Horizon Zero Down, VA-11 HALL-A: Cyberpunk Bartender Action